﻿using Engine;
using System;
using System.Collections.Generic;

namespace Game
{
    /// <summary>
    /// 录制对象
    /// </summary>
    public class RecordPlayerStats
    {
        public float Time;

        public Vector3 Position;

        public Quaternion Rotation;

        public Vector2 LookAngles;

        public int ActiveBlockValue;

        public bool Flying;

        public bool Walking;

        public bool Sneaking;
    }
}